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ESCAPE FROM FOOK ISLAND

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Welcome to Fook Island, South Africa’s most popular tourist destination (1979-82)! After two decades of cultural isolation, we Fookians have re-opened our borders and tollgates to visitors of all kinds! Come and visit our famed Hatching Fields, peruse our Mammalian Cultural Heritage Centre, or spend a leisurely afternoon indulging in a deluxe albumen facial! 

 

This is a 2 person roleplay module set in 1970s South African artist Walter Battiss’s fictional Fook Island. This imagined, absurdist space (on which he collaborated with many of his peers), acted as a form of creative escapism for a group of artists working during Apartheid (most of whom were white liberals).

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In this module, these escapist attitudes are called into question, as two characters from the present day are sucked into a world of fantastic creatures and surreal landscapes. Using collaborative storytelling, participants are guided through a series of scenarios where they meet and interact with Fookian citizens, exploring both the glistening façade of the island and its questionable back alleys.

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As they travel, they begin to realise that not all is well in Fook, and that the longer they spend there, the more ephemeral they become.

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Players must try to find a way to pay the toll or leave the island before they vanish altogether…  

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